Sprint City: The Next Chapter in Competitive Platforming

In an exciting development for fans of indie gaming, the creators of the beloved 2016 title SpeedRunners have announced their latest project: Sprint City. This new 2D competitive platformer promises to deliver a fresh experience by focusing on seamless multiplayer interaction within a shared world, setting it apart from its predecessor.

Unlike SpeedRunners, which featured a series of distinct levels, Sprint City invites players to immerse themselves in a sprawling, interconnected environment. This innovative design allows players to explore and tackle challenges together, fostering a sense of community and collaboration. As players navigate this vibrant world, they can form parties with friends, ensuring that everyone remains connected as they embark on their adventures.

One of the most appealing aspects of Sprint City is its accessibility. If a friend owns the game, others can join in on the fun for free via their internet browser. This approach not only enhances the game’s appeal but also reflects a consumer-friendly philosophy that the developers, Second Stage Studio, have embraced since the early days of SpeedRunners. The game is set to launch on Steam in 2026, although specific details regarding the release date and pricing are yet to be announced.

Casper van Est, game designer and co-owner of Second Stage Studio, expressed the team’s vision for Sprint City, stating, “With Sprint City, we wanted to focus on what we love most in games and what we’re best at, which is pure movement.” This dedication to creating a satisfying gameplay experience is evident in both the mechanics and the visual style of the game. The developers have worked diligently to ensure that the game’s aesthetics enhance rather than hinder the player’s experience, allowing for fluid and enjoyable movement throughout the shared world.

The original SpeedRunners captured the hearts of many gamers by offering a unique blend of competitive racing and platforming. Its consumer-friendly onboarding strategy, which allowed players to experience the game for free before committing to a purchase for online play, proved to be a winning formula. The game quickly gained traction on Steam Early Access, selling over 600,000 copies shortly after its release.

As anticipation builds for Sprint City, fans of the genre can look forward to a game that not only honors the legacy of SpeedRunners but also pushes the boundaries of multiplayer platforming. With its focus on movement, community, and accessibility, Sprint City is poised to become another indie darling in the gaming landscape when it arrives in 2026.